Thursday, 9 May 2013

Minator Box Modelling

Modelling a Minator character, starting with a basic cubic build and 
gradually inserting edge loops to add detail.












































Night Crawler Basic Model

Reference image
 
 




Self Build

My Self Build

Reference images


Basic Body Build

Work In Progress






Wrinkles


Studying Wrinkles 

A grey scale image painted in photoshop



Wednesday, 30 January 2013

Space_Cannon_Concept


Cannon Mood Board

Cannon Sketch



Unfortunately during the early stages of the Maya process my screenshots were  being saved to my clipboard rather than desktop...Sorry about the Apparition.

The Components.

From Right to Left...
Armour, Energy/Ammo Cube, Body, Barrel (made using a lot of booleans),
Above: Mini Turret (Now deceased)


Various Concepts.
Experimenting with armour shield like things...


I created a Physical Sun and Sky in the Mental Ray setup as i don't know enough about lighting in Maya to be able to do much more.


I felt the extra turret was a bit much although could have been a good telescope if flipped 180.




I decided the armour was a bit much and obstructed the view of the body 

Finalising The Chosen Design



Scaled up the Ammo Energy thing to give it weight




Making sure its proportionate




Final Lighting Position.


Final 3D Model.
Curve tool to create wires


Texture Experiments.
To help decide colour

1m23 in video for examples of basic colour texturing





Final Render.



Video 1m54 Paint job effect





Applying metal texture to Barrel 
2m29 in Video



Inserting a metal texture on multiply layer
2m06




 Shadow/Scratches, on feet and front shield.

Adding Highlights and panels
2m45 in Vid

Final Design
Although is still working progress