Hand Gun 360 Perspective
This is a basic 3D model of a pistol below 1500 polys without textures.
I created it based on this image.
Lighting a city scene to make it look like a sunny day
In 3Ds Max i set up a day-light to make it seem as if the sun is beating down on this poly paved street
the final product turned out a bit brighter than i had intended and i feel the contrast could have been stonger.
Lighting a character with three-point lighting
Texturing a Medieval house
Unwrapping UVW, importing textures and assigning them to the correct areas
UVW Editor displaying various maps for areas of the house
Texturing a Panasaur
This is the texture file i imported, it was not as smooth as i had hoped for it to be. i had trouble trying to figure out what part of the dinosaur was what.
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